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A typical Java program creates many objects, which interact with one another by sending each other messages. Through these object interactions, a Java program can implement a GUI, run an animation, or send and receive information over a network. Once an object has completed the work for which it was created, it is garbage-collected and its resources are recycled for use by other objects.Here's a small program, called
CreateObjectDemo
, that creates three objects: onePoint
object and twoRectangle
objects. You will need all three source files to compile this program.After creating the objects, the program manipulates the objects and displays some information about them. Here's the output from the program:public class CreateObjectDemo { public static void main(String[] args) { // create a point object and two rectangle objects Point origin_one = new Point(23, 94); Rectangle rect_one = new Rectangle(origin_one, 100, 200); Rectangle rect_two = new Rectangle(50, 100); // display rect_one's width, height, and area System.out.println("Width of rect_one: " + rect_one.width); System.out.println("Height of rect_one: " + rect_one.height); System.out.println("Area of rect_one: " + rect_one.area()); // set rect_two's position rect_two.origin = origin_one; // display rect_two's position System.out.println("X Position of rect_two: " + rect_two.origin.x); System.out.println("Y Position of rect_two: " + rect_two.origin.y); // move rect_two and display its new position rect_two.move(40, 72); System.out.println("X Position of rect_two: " + rect_two.origin.x); System.out.println("Y Position of rect_two: " + rect_two.origin.y); } }Width of rect_one: 100 Height of rect_one: 200 Area of rect_one: 20000 X Position of rect_two: 23 Y Position of rect_two: 94 X Position of rect_two: 40 Y Position of rect_two: 72This section uses this example to describe the life cycle of an object within a program. From this, you can learn how to write code that creates and uses an object and how the system cleans it up.
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