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Trail: Creating a GUI with JFC/Swing
Lesson: Working with Graphics

Loading Images

This section describes how to get the Image object corresponding to an image. As long as the image data is in GIF or JPEG format and you know its filename or URL, it's easy to get an Image object for it: just use one of the Applet or Toolkit getImage methods. The getImage methods return immediately, without checking whether the image data exists. The actual loading of image data normally doesn't start until the first time the program tries to paint the image.

For many programs, this invisible background loading works well. Others, though, need to keep track of the progress of the image loading. This section explains how to do so using the MediaTracker class and the ImageObserver interface.


Note:  The ImageIcon(in the Creating a GUI with JFC/Swing trail) class automatically uses a MediaTracker to load its image.

Finally, this section tells you how to create images on the fly, using a class such as MemoryImageSource.

Using the getImage Methods

This section discusses first the Toolkit getImage methods and then the Applet getImage methods.

The Toolkit class declares two getImage methods:

Here are examples of using the Toolkit getImage methods. Although every Java application and applet can use these methods, applets are subject to the usual security restrictions. In particular, untrusted applets can't successfully specify a filename to getImage because untrusted applets can't load data from the local file system. You can find information about restrictions on untrusted applets in Security Restrictions(in the Creating a GUI with JFC/Swing trail).

Toolkit toolkit = Toolkit.getDefaultToolkit();
Image image1 = toolkit.getImage("imageFile.gif");
Image image2 = toolkit.getImage(
    new URL("http://java.sun.com/graphics/people.gif"));

The Applet class supplies two getImage methods:

Only applets can use the Applet getImage methods. Moreover, the Applet getImage methods don't work until the applet has a full context (AppletContext). For this reason, these methods do not work if called in a constructor or in a statement that declares an instance variable. You should instead call getImage from a method such as init.

This following code examples show you how to use the Applet getImage methods. See Using the AWT to Create a GUI(in the Creating a GUI with JFC/Swing trail) for an explanation of the getCodeBase and getDocumentBase methods.

//In a method in an Applet subclass:
Image image1 = getImage(getCodeBase(), "imageFile.gif");
Image image2 = getImage(getDocumentBase(), "anImageFile.jpeg");
Image image3 = getImage(
    new URL("http://java.sun.com/graphics/people.gif"));

Requesting and Tracking Image Loading: MediaTracker and ImageObserver

You can track image loading in two ways: the MediaTracker(in the API reference documentation) class and the ImageObserver(in the API reference documentation) interface. The MediaTracker class is sufficient for many programs. You just create a MediaTracker instance, tell it to track one or more images, and then ask the MediaTracker the status of those images, as needed. An example is explained in Improving the Appearance and Performance of Image Animation.

The animation example shows two particularly useful MediaTracker features: requesting that the data for a group of images be loaded, and waiting for a group of images to be loaded. To request that the image data for a group of images be loaded, you can use the forms of checkID and checkAll that take a boolean argument. Setting the boolean argument to true starts loading the data for any images that aren't yet being loaded. Or you can request that the image data be loaded and wait for it using the waitForID and waitForAll methods.

The ImageObserver interface lets you keep even closer track of image loading than MediaTracker allows. The Component class uses it so that components are repainted as the images they display are loaded. To use the ImageObserver interface, you implement the ImageObserver imageUpdate method and make sure the implementing object is registered as the image observer. Usually, this registration happens when you specify an ImageObserver to the drawImage method, as described in a later section. The imageUpdate method is called whenever information about an image becomes available.

If you browse the MediaTracker API documentation, you might notice that the Component class defines two useful-looking methods: checkImage and prepareImage. The MediaTracker class has made these methods largely unnecessary.

Creating Images with MemoryImageSource

With the help of an image producer such as the MemoryImageSource(in the API reference documentation) class, you can construct images from scratch. The following code example calculates a 100x100 image representing a fade from black to blue along the X axis and a fade from black to red along the Y axis.
int w = 100;
int h = 100;
int[] pix = new int[w * h];
int index = 0;
for (int y = 0; y < h; y++) {
    int red = (y * 255) / (h - 1);
    for (int x = 0; x < w; x++) {
          int blue = (x * 255) / (w - 1);
          pix[index++] = (255 << 24) | (red << 16) | blue;
    }
}
Image img = createImage(new MemoryImageSource(w, h, pix, 0, w));

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