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Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: http://www.crunchgear.com/wp-content/photos/scaled.nokia_logo.jpg  Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: D:\_2010_Nokia\Curs Nokia-UPB 2011\Sigla.jpg Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: logo ETTI

Universitatea POLITEHNICA din Bucuresti

Facultatea de Electronica, Telecomunicatii si Tehnologia Informatiei

Departamentul Telecomunicatii

.

 

 

ITNQ

 

2011

POO – an II

 

TPI – an III

 

 

 

Laboratorul SAIM sala B123

 

02/04/2014

 Inginerie Software in Comunicatii

(ISC)

 

PSNIM

2012

                     

   

2013-2014

                                           

 

                                         Urmariti permanent anunturile de pe acest site!

 

                     

Mod de evaluare ISC – 2014  

 

1. Partea de Inginerie Software – titular E.P. – se reflecta in proiect!

 

intalniri curs urmatoare:

 

   2 aprilie 2014 – Arhitecturi Software – Frameworkuri!!!

 

23 aprilie 2014 – Pattern-uri de Proiectare (3) – sala B123!!!

 

30 aprilie 2014 ??? – sala B123

 

   7 mai 2014 – Pattern-uri de Proiectare (4) + Proiecte!!! – sala B123

 

14 mai 2014 – Proiecte!!! – sala B123

 

 

 

2. Lucrare pe parcurs – partea de Baze de Date (30 puncte) – titular D.G.

 

intalniri curs urmatoare:

 

   9 aprilie 2014 (ultimele consultatii pt examinare!)

 

– test grila

 

– data sustinere: 16 aprilie 2014 (propunere!!!)

 

 

3. Teme de casa

 

              – se noteaza 30 puncte activitatea pe parcurs = rezolvarea temelor de casa

 

  Iurmare a lucrarii de laborator 1, parcursa la prima sedinta de laborator

 

 IIurmare a lucrarii de laborator 2, parcursa la a doua sedinta de laborator

 

IIIurmare a lucrarii de laborator 3, parcursa la a treia sedinta de laborator

 

 

4. Proiect (40+ puncte) – titular E.P.

 

pentru tematici puncte de start (in echipe, tema tip P1 SAU P2)

 

 

va include

dosar (parte scrisa) +

 

format electronic pe mail teme.software@gmail.com NU pe CD!!!

 

– data sustinere: urmeaza a fi anuntata

 

5. Prezenta curs (5 + 5 puncte bonus) – titulari E.P. + G.D.

 

    (Total 110+ puncte)

 

                     

Note de curs ISC din 2010-2011 (curente si anterioare)

http://discipline.elcom.pub.ro/isc/Curs_ISC_2011_1_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2011_2_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_31_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_32_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_35_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2011_41_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_42_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_43_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_44_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_45_v01.pdf

http://discipline.elcom.pub.ro/isc/Curs_ISC_2010_46_v01.pdf

                     

 

                     

 

Recomandare generala:

- trimiteti va rog arhivele zip/rar si documentele doc/pdf cu o denumire care sa contina si

numele autorului/autorilor  si  specializarea/grupa din care face/fac parte  si  disciplina

- asa da!:  Proiect3_Xulescu_Ygrec_443D.doc,   ProiectZuleanuPlusWescu441D.zip

- asa nu!:  proiect3.doc,   proiect.rar,   teme.zip

 (INCLUSIV documentele din INTERIORUL arhivelor SA RESPECTE RECOMANDAREA!)

 

                     

Teme de documentare (!!!) ACTUALIZATE 21.03.2012!

 

    Arhiva cu formatul temelor, lucrarilor de laborator, textelor proiectelor (21.03.2012)

 

 

 

Temele de documentare ar urma sa fie dedicate

 

- prioritar suportului pentru UML oferit de unul dintre aceste tool-uri 

(din acea documentatie, puteti selecta tutoriale sau capitole de carti)

 

- sau altor facilitati oferite dezvoltatorilor (inginerilor software) de aceste tool-uri

            (de ex pentru testare, etc.)

 

- sau altor tematici

 

            - daca lucrati pe un proiect anume al facultatii (ramane sa discutam detalii)

 

            - daca aveti alte propuneri (ramane sa discutam detalii)

  (eventual legate de proiectul la ISC sau la alte discipline, sau de licenta)

                        _____________________________________________________________________________________________________________________________________

 

Documentatii legate de tool-uri UML

 

- pentru limbajul WebML si tool-ul WebRatio http://discipline.elcom.pub.ro/isc/docs/webml/

       - http://vsr.informatik.tu-chemnitz.de/edu/2011/webe-seminar-ws/material/10/Chapter%209%20-%20WebML.pdf

- http://www.csun.edu/~twang/595WEB/Slides/WebML.pdf - 42 pag.

- http://www.csun.edu/~twang/595WEB/Slides/WebAppsModeling.pdf - 26 pag.

- http://downloads.webratio.com/6.1/WebRatio_BPM_User_Guide.pdf - 204 pag.!!!

- http://downloads.webratio.com/6.1/WebRatio_WebML_User_Guide.pdf - 1265 pag!!!

- http://www.webml.org/webml/upload/ent5/1/speProofs.pdf - 33 pag.

- Model-Driven Development of a Collaborative Web Application (PDF) – 68 pag

- http://wiki.webratio.com/index.php/Main_Page

- http://wiki.webratio.com/index.php/WebRatio_Web_Application_Architecture

   + http://wiki.webratio.com/index.php/Create_a_%22Hello_world%22_application

- http://wiki.webratio.com/index.php/How_to_create_a_BAM_Project

- http://wiki.webratio.com/index.php/Category:Web_Model

- http://wiki.webratio.com/index.php/Create_a_%22Simple_data_centric%22_web_application

- http://wiki.webratio.com/index.php/Getting_started_with_Web_Services

- http://wiki.webratio.com/index.php/The_Data_Model_Mapping

 

- pentru JDeveloper http://discipline.elcom.pub.ro/isc/docs/jdev/

- Database Development with JDeveloper.htm

            - Defining Business Requirements UML Use Case JDeveloper 10g.pdf

            - GettingStartedWithUMLClassModeling.pdf (JDeveloper)

            - UML modeling with JDev 10_1_3.pdf

            - gettingstartedwithactivitymodeling.pdf (JDeveloper)

            - gswUseCaseModeling.pdf

 

- pentru VisualParadigm http://discipline.elcom.pub.ro/isc/docs/VisualParadigm_VP/

            (vedeti si http://discipline.elcom.pub.ro/isc/docs/VisualParadigm_VP/more/ )

            - http://www.visual-paradigm.com/product/vpuml/provides/umlmodeling.jsp (diagrame)

            - http://www.visual-paradigm.com/product/vpuml/provides/modelingtools.jsp (tools)

            - http://www.visual-paradigm.com/product/vpuml/provides/docgen.jsp (generare rapoarte)

            - http://www.visual-paradigm.com/product/vpuml/provides/codedbeng.jsp (inginerie cod)

            - VP-UML_Users_Guide.pdf (modelare UML)

- bpva_user_guide.pdf (modelare procese business)

            - dbva_designer_guide.pdf (modelare/dezvoltare baze de date)

- dbvasql_user_guide.pdf (modelare/dezvoltare baze de date)

 

- pentru Enterprise Architect http://discipline.elcom.pub.ro/isc/docs/EA/ (!!!)

            - EAUserGuide.pdf

            - EA - Requirements_Management_in_EA.pdf

            - EA Working_with_the_RTF_generator.pdf

            - EA_Database_Modeling_In_UML.pdf

 

- pentru Altova UModel http://www.altova.com/umodel.html (!!!)

 

- pentru StarUML http://staruml.sourceforge.net/en/documentations.php

 

                        _____________________________________________________________________________________________________________________________________

 

Tematici aplicative pentru teme documentare / proiect ISC

 

     - legate de platforma Windows Phone http://create.msdn.com/en-US/education/basics/developer_resources

- programare in C# care este cca 90% Java

- tematica ar fi in legatura cu cooperarea Nokia-UPB (http://saim.pub.ro)

- vezi si http://msdn.microsoft.com/en-us/library/gg490765.aspx 

- Windows Phone Programming in C# NOU!!! (79 MB!!!)

- Windows Phone 7 Training Course NOU!!! (210 MB!!!)

- Learn About Windows Phone 7 Development.htm

- .NET Compact Framework How-to Topics

- Application Development in the .NET Compact Framework

- .NET Compact Framework Samples !!!

- Building a Windows Phone Application from Start to Finish !!!

- Windows Phone Development

- How-To Index for Windows Phone

- Code Samples for Windows Phone !!!

            - How to: Create a Basic RSS Reader for Windows Phone

            - How to: Create Your First Silverlight Application for Windows Phone

            - How to: Create Your First XNA Framework Application for Windows Phone

- Windows Phone Development Quick Starts !!!

            - Accessing a REST Web Service

- Accessing Web Services in Silverlight !!!

            - How to: Access a Service from Silverlight

- Networking and Web Services for Windows Phone NOU!!!

            - How to: Create and Use a TCP Socket Client Application for Windows Phone

            - How to: Create and Use a UDP Socket Client Application for Windows Phone

- How to: Get Connection Information about a Socket for Windows Phone

            - How To: Detect Network Changes for Windows Phone

- Creating a Hosted Service for Windows Azure NOU!!!

 

     - legate de platforma Qt Nokia http://qt.nokia.com/

            - vezi si http://qt.nokia.com/products/developer-tools/

            - http://saim.pub.ro/ITNQ/  

- Qt este un C++ mai elegant, ceva spre Java/C#, dezvoltarea este cross platform)

- tematica ar fi in legatura cu cooperarea Nokia-UPB (http://saim.pub.ro)

 

     - legate de platforma Android http://developer.android.com/guide/index.html

- programare in Java/C++/Linux

               - You Are Here: Using GPS and Google Maps in Android - DevX

- Android Location Based Services Application – GPS location

- Location Based Services Part I & Location Based Services Part II

                 Android: Reading, using and working with XML data and web services

  Android SDK: Embed a WebView with the WebKit Engine

  Android XML Parsing Tutorial – Using DOMParser

  Working with XML on Android

  10 Best Android Media and Entertainment Apps

  MusicDroid - Audio Player Part I | Hello Android

 

     - tematici legate de XML, servicii Web (WS), integrare SOA (BPEL, BPMN, ESB, etc.)

            - Java - http://soabook.com/ , http://oreilly.com/catalog/9780596520731

            - C# / .NET - http://www.soabooks.com/net/

            - PHP - https://www.packtpub.com/SOA-WS-BPEL-PHP-Open-Source-ActiveBPEL/book

 

     - tematici legate de programarea robotilor LEGO MINDSTORMS NXT 1.X (exista in laborator)

            - componente: procesor ARM 7 – 32b, senzori lumina, sunet, ultrasunete, atingere

            - selectie de documentatie: http://www.nxtprograms.com/index1.html

- pornind de la http://www.nxtprograms.com/projects1.html

 

                     

Lucrari de laborator ISC 2012 ACTUALIZATE  25.03.2012!

1. Dezvoltarea aplicaţiilor Java si ingineria inversa UML folosind mediul de dezvoltare integrat

NetBeans IDE 6.1. Crearea diagramelor UML ale cazurilor de utilizare si de clase ( PDF )

Recomandare! In laborator se recomanda utilizarea versiunii Web (HTML), NU PDF

Atentie! Temele de laborator vor fi aduse pe hartie IN PRIMUL RAND, fie scrise de mana,

fie listate diagramele obtinute cu NetBeans, deoarece la laborator ele vor trebui corectate.

Doar in final, la ultimul laborator si la predarea proiectului, va conta versiunea electronica !

 

 

2. Crearea diagramelor UML de comunicatie (anterior numite de colaborare) si de secventa a

mesajelor schimbate (MSC). Crearea diagramelor UML de activitati. Discutarea temelor

de casa specificate la lucrarea 1 ( PDF ) – actualizata 25.03.2012

 

 

 

3. Crearea diagramelor UML de masini de stari (FSM).  Modificarea modelelor UML,

reconstructia codului (refactoring). Studiu de caz complex. Predarea temelor de casa

specificate la lucrarile 1 si 2 ( PDF ) – actualizata 02.04.2012

 

 

Surse bibliografice pentru temele de documentare: Referinte webliografice

 

Kituri si documentatie:    netbeans-6.1-windows.exe, jdk-6u5-windows-i586-p.exe, Javadoc.zip

 

                                          Atentie: observatii privind procedura de instalare NetBeans 6.1

 

                     

Precizari privind proiectul 2012

 

1. Proiectul poate fi o continuare a temelor de casa de la lucrarile de laborator (1,2)

 

      - prin adaugarea unor diagrame de masini de stari (FSM – conform lucrarii 3 de lab.)

        (obligatorie, in cazul in care proiectul este o continuare a temelor de casa)

 

      - urmata de una dintre urmatoarele directii de dezvoltare

 

- reluarea pasilor specificati in temele de casa si in lucrarea a 3-a pentru mai multe cazuri de utilizare (minimum inca 2 cazuri, cat mai diferite de cel tratat initial, si intre ele) astfel incat in final sa se obtina setul de diagrame (UC, clase, comunicatie/colaborare, MSC, FSM, activitati) pentru a obtine un sistem cat mai complex

 

- adaugarea unei interfete grafice Swing (in cazul unei implementari Java), Qt (in cazul unei implementari C++), sau WPF/.NET (in cazul unei implementari C#), pornind de la codul Java generat din diagrama de clase finala, obtinuta in urma temelor de casa (sau a unui cod C++/C# scris de mana, sau generat cu alt tool UML), prin care sa se poata utiliza sistemul de management (sa poata fi configurati parametrii interni, sa fie populati cu date, sa poata fi citite datele, etc.)

 

- adaugarea unei baze de date JDBC (in cazul unei implementari Java), Qt SQL (in cazul unei implementari C++), sau Microsoft SQL (in cazul unei implementari C#), pornind de la codul Java generat din diagrama de clase finala, obtinuta in urma temelor de casa (sau a unui cod C++/C# scris de mana, sau generat cu alt tool UML), prin care sa se poata stoca si accesa datele sistemului de management

 

- adaugarea unei interfete Web Servlet/JSP (in cazul unei implementari Java), WebKit Qt (in cazul unei implementari C++), sau WCF/.NET (in cazul unei implementari C#), pornind de la codul Java generat din diagrama de clase finala, obtinuta in urma temelor de casa (sau a unui cod C++/C# scris de mana, sau generat cu alt tool UML), prin care sa se poata accesa la distanta sistemul de management (sa poata fi configurati parametrii interni, sa fie populati cu date, sa poata fi citite datele, etc.)

 

- adaugarea unei comunicatii socket, pornind de la codul Java generat din diagrama de clase finala, obtinuta in urma temelor de casa (sau a unui cod C++/C# scris de mana, sau generat cu alt tool UML), prin care sa se poata accesa la distanta sistemul de management (sa poata fi configurati parametrii interni, sa fie populati cu date, sa poata fi citite datele, etc.)

 

fiecare dintre aceste directii fiind realízate de catre fiecare echipa de cate 2 studenti, dar se pot realiza si echipe de 4 studenti, prin colaborarea a doua echipe de 2 studenti, pentru realizarea mai multor directii din cele enumerate mai sus, cum ar fi

 

- reluarea pasilor specificati in temele de casa si in lucrarea a 3-a pentru a obtine un sistem cat mai complex + adaugarea unei interfete grafice

 

- adaugarea unei baze de date + adaugarea unei interfete grafice

 

- adaugarea unei baze de date + adaugarea unei interfete Web

 

- etc

 

se pot realiza si echipe de 6 studenti, prin colaborarea a trei echipe de 2 studenti, pentru realizarea mai multor directii din cele enumerate mai sus, cum ar fi

 

- reluarea pasilor specificati in temele de casa si in lucrarea a 3-a pentru a obtine un sistem cat mai complex + adaugarea unei baze de date + adaugarea unei interfete grafice

 

- reluarea pasilor specificati in temele de casa si in lucrarea a 3-a pentru a obtine un sistem cat mai complex + adaugarea unei baze de date + adaugarea unei interfete Web

 

- etc

 

2. Proiectul la ISC poate fi si legat de un alt proiect software

 

      - realizat sau aflat in stadiul de proiectare pentru alta disciplina

 

      - realizat sau in curs de realizare sau aflat in stadiul de proiectare pentru Licenta

 

      - realizat sau aflat in stadiul de proiectare ca activitate extrascolara (hobby, job, etc.)

 

caz in care poate urma una dintre urmatoarele directii de dezvoltare

 

- reluarea pasilor specificati in temele de casa si in lucrarea a 3-a pentru documentarea in UML a proiectarii sistemului software, urmata de generarea codului (ingineria directa – forward engineering)

 

- documentarea in UML a sistemului software deja implementat pentru obtinerea unui proiect (ingineria inversa – reverse engineering), folosind setul de diagrame: UC, clase, comunicatie/colaborare, MSC, FSM, activitati

 

- alte directii de dezvoltare putand fi discutate individual!

 

Astfel de situatii trebuie discutate individual, cel mai tarziu in saptamana a 11-a din semestru!

 

                                                                  

 

                     

 

Cuprins curs ISC

 

1. Introducere in ingineria software

1.1. Necesitatea unei abordari sistematice a dezvoltarii software

1.2. Abordari si metodologii larg utilizate in ingineria software

2. Introducere in limbajul UML

2.1. Definirea, rolul si istoricul limbajului de modelare unificat (UML)

2.2. Tipuri de diagrame UML. Organizarea ierarhica a diagramelor

3. Diagrame UML statice

3.1. Diagrame UML de clase

3.2. Diagrame UML de obiecte

3.3. Diagrame UML de pachete

3.4. Diagrame UML de componente

3.5. Diagrame UML de structuri compozite

3.6. Diagrame UML de deployment (amplasare)

4. Diagrame UML dinamice

4.1. Diagramele UML de caz de utilizare

4.2. Diagrame UML de comunicatie si de robustete

4.3. Diagrame UML de secventa (MSC) si de sumar al interactiunilor

4.4. Diagrame UML de masini de stari (FSM)

4.5. Diagrame UML de activitati

4.6. Diagrame UML de timp (timing, sincronizare)

5. Introducere in procesul de dezvoltare Rational unificat (RUP)

5.1. Organizarea iterativa a proiectelor

5.2. Fazele si activitatile procesului RUP

6. Introducere in managementul si organizarea proceselor de dezvoltare

7. Elemente de reutilizabilitate a software-ului. Pattern-uri de proiectare

            http://www.uml.org.cn/c++/pdf/DesignPatterns.pdf (!!!)

                     

2009 - 2010

Specificatii proiect

Modul de organizare si evaluare a activitatii la proiect (2009-2010) actualizat 04.05.2010

Proiectul dat ca exemplu

Codurile sursa ale proiectului dat ca exemplu

Formatul electronic al temelor si proiectului (documentele .doc, NU .docx, iar codurile,

daca este cazul, in arhiva .zip) poate fi trimis la adresa teme.software@gmail.com


 

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